The sound material used on SGNTR was composed by a self-built random step sequencer, which controlled a music software via MIDI. Only standard sound presets were used for this purpose. The sound material produced in this way should be as neutral and free of intentionality as possible.
In a further step, random samples were determined and extracted from this sound material using a dicing technique. Afterwards these samples were played in a generative audio installation with four loudspeakers and four CD players in random mode. The installation served as the source of inspiration for the tracks on SGTNR.
SGNTR is about leaving authorship to the apparatuses. The sound designer only sets the parameters for each phase of the creative process, where random chance or an algorithm makes compositional decisions.
"There is no beginning and no end. Only states within the possibilities of the system. The moods created are like a promise that is never kept." Chris Schürmann, January 2014
Everything in the universe is vibration and frequency - this is Sonic Research understands and engages aesthetic research in the field of electronic music. We can't pinned down to a specific musical genre and we are always open to the new and undiscovered. We primarily releases music that is played and recorded live by the artists using modular synthesizers and electronic instruments.